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Monday, March 23, 2009

Dungeons and Dragons Shall Never Die New Blog on Wordpress

Hey everyone I am starting to use Wordpress for my blog I have found it to be more dynamic then Blogger tell me what you think. Visit www.dndsnd.wordpress.com

Sunday, March 22, 2009

What's Your Class?

I Am A: True Neutral Human Druid/Ranger (3rd/3rd Level)


Ability Scores:

Strength-13

Dexterity-16

Constitution-16

Intelligence-16

Wisdom-16

Charisma-14


Alignment:
True Neutral A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.


Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


Primary Class:
Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.


Secondary Class:
Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.


Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

The Boggle


Boggle's are 3-foot tall, roughly humanoid creatures.

Their rubbery skin varies in color from blackish-blue

to dark gray. Boggles have large bulbous heads and

the rest of their body parts are disproportionate and

vary from individual to individual (arms of different

lengths, spindly legs, etc).

Boggle Skulk
Level 2 Lurker
Small Aberrant Humanoid
XP 125
Initiative +8 Senses Perception +10; darkvision
HP 29; Bloodied 14
AC 16; Fortitude 13, Reflex 15, Will 13
Resist fire 5
Speed 6, climb 6 (spider climb)
Claw (standard; at-will)
+7 vs AC; 1d4+ 3 damage
Elongated Rake (standard; recharge 4,5,6)
Reach 2; +7 vs AC; 2d4 + 3 damage Stretching it's limbs the Boggle rakes flesh
Oily Secretion (minor; encounter) * Oil
Close burst 1; +3 vs Reflex; Targets are knocked prone, oil does not effect Boggle and oil is not flamable.
Slippery * Oil
The Boggle gains a +2 racial bonus to all rolls to escape a grab, and to saving throws against immobilization and restraint.
Combat Advantage
The Boggle skulk deals an extra 1d6 damage on melee and ranged attacks against any target it has combat advantage against.
Dimension Door (standard; encounter) * Teleportation
Teleport 10 squares. The Boggle Skulk cannot take other creatures with it.
Alignment: Unaligned
Skills: Alertness +2 to perception ; Stealth +6
Str 13 (+2) Dex 17 (+4) Wis 12 (+2)
Con 11 (+1) Int 7 (-1) Cha 8 (0)

Boggle Skulk Tactics

Though low on Intelligence the boggle has a variety of

ways they attack. Boggles often cling to the ceiling

and drop on their opponents as they pass underneath

them.

1st Edition AD&D

For anyone who is my age. You remember the 1st Edition Dungeons and Dragons fondly and like to play what you remember growing up with. If you are someone new or have been playing for the last 10 years and only know 3.0, 3.5 or 4e Dungeons and Dragons, then this may be a treat for you.

Dragonsfoot.org is an old school Dungeons and Dragons site dedicated to the 1st Edition gaming system. All the material they provide is free. However I suggest if you use their products give them a kind donation for what they have worked hard at for our gaming pleasure.
clipped from www.dragonsfoot.org

Welcome
to the home of 1st Edition AD&D!

Welcome to Dragonsfoot, the home of First Edition Advanced
Dungeons & Dragons!
Here at Dragonsfoot you will find more free, quality
and original First Edition AD&D resources than anywhere
else on the net. Available here are new Adventure Modules,
Gaming Worlds, Character Classes, New Monsters, Articles
and much more.


If conversation about your favourite roleplay games
are more your scene, then take a trip to our forums
at www.dragonsfoot.org/forums,
here you will find the distinctively friendly Dragonsfoot
atmosphere where lively and informative chatting and
sharing of ideas occur.



We have more first edition materials in production and
they will be available online as soon as they are ready.
So remember! Dragonsfoot is THE home for the
BEST First Edition AD&D resources.


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Saturday, March 21, 2009

Stephen King's "IT" Remake

I read this little snippet at Geektyrant.com, It made me giddy. I am excited that this movie will be remade, I did like the original TV version of "IT" but the conclusion always left a hollow feeling in my soul, it was not as fulfilling as the ending of the book "IT". But comparing a book to a movie usually leaves sore spots for everyone involved. I will leave you with HELL YEAH FOR THE "IT" REMAKE.
clipped from www.geektyrant.com
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I absolutely loved the original version of this TV movie when I was growing up. I liked the first half better than I liked the second half, but regardless it scarred the hell out of me and I couldn’t help but watch it over and over again on the VHS copy I made from the TV movie. I actually just picked up the flick on DVD. The book ‘IT’ which was published in 1986 was amazing as well! I didn’t read it until way down the road but the book was way more crazy, and way more intense, like all Stephen King books are.

The new ‘IT’ film is being developed by Lin Pictures and Vertigo Entertainment. This movie will be a fresh take adapted from Stephen Kings original novel and not the 90’s four hour TV horror fest.  Writing the script is a guy named Dave Kajganich who is also writing the upcoming ‘Pet Semetary’ remake… What! Yeah that’s gonna be a tough act to follow.

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Friday, March 20, 2009

Player's Hanbook 2


Hey download your copy of the Player's Handbook 2 here today. $34.95 $24.47

Spellfury

Spellfury quite a nice little home brew movie short the special effect are quite good for a low budget film of this nature. The of the dialect in the short not so bad either and the reference's of the movie are quite funny. Give it a watch and the let the Spellfury crew know what you think at Spellfury.com

Wednesday, March 18, 2009

The Mimic


Mimic's go way back to the first edition of Dungeons and Dragons. The first Illustration of the Mimic, was that of it's iconic shape an unassuming chest. I personally think this Mimic version may be a little over powered. It is a good start though.
clipped from www.dandwiki.com
Mimic
Level 7 Elite Lurker
Large Aberrant Beast (Shapechanger)
XP 600
Initiative +8
Senses Perception +11, all-around vision, darkvision
HP 130; Bloodied 65
AC 23; Fortitude 25, Reflex 24, Will 22
Immune: Acid
Saving Throws +2
Speed 2
Action Points 1
Image:BasicMelee.JPG Pseudopods (Standard; at-will)
+12 vs. AC; 2d8+5 damage, and the target is grabbed (until escapes). Checks made to escape the this grab take a −5 penalty.
Image:Melee.JPG Multiple Pseudopods (Standard; at-will)
The mimic can make 2 attacks per round with it's pseudopods. It can form up to 8 pseudopods at one time from it's body.
Image:Melee.JPG Crush (Free, grabbed targets only; at-will)
Each round the mimic holds it's grabbed prey it automatically causes 15 points of damage.
Image:Melee.JPG Snapping Maw (Immediate reaction, when missed by a melee attack; at-will)
+12 vs. AC; 2d6+5 damage.
Adhesive

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Sunday, March 15, 2009

Wednesday, March 11, 2009

Coming Soon to Comedy Central: Krod Mandoon

Final you can take a fantasy T.V. series, serious , Krod Mandoon will change the face of fantasy shows on T.V. a true fantasy epic full of drama and no silly fluff. (Not true the person who wrote this is a flaming idiot.)

Monday, March 9, 2009

Fear of Girls

This is such a funny video and so over the top.

Sunday, March 8, 2009

Dungeon Delve and Open Grave





The latest releases from Wizards is Dungeon Delve and Open Grave, Delve into the dungeons below and bring the undead to life on your gaming table. These are my favorite title's from the 4e Dungeons and Dragons collection.

Terminator: Salvation Trailer

Terminator: Salvation Trailer

From NerdAplooza

clipped from www.openzine.com
Welcome to the new home of The [hex] Report!  I've been a bit of a fan of OpenZine ever since they started following me on Twitter, and am very excited to be here making the first edition of the Nerdapalooza Weekly.  The idea is to eventually open this up for those that would like to contribute and have their writings on Nerd Culture and the like highlighted here.  I've already chatted with one Legendary Wizard of Legendary Hip-Hop dot com about contributing with reviews starting next week, so that's exciting!  If you are interested in contributing, hit me up at hex@nerdapaloozafest.com and we'll figure something out.  :)
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Saturday, March 7, 2009

Darksun News

clipped from www.athas.org

Dark Sun 3r7

We are proud to announce the release of the 7th and final version of the Dark Sun Core Rules. The final rules set is massively 314 pages, almost three times as large as the previous iteration. It has been many hours of blood, sweat and toil for the project team led by Bruno, and they deserve the applause of an arena filled with spectators. You will find that not only have the existing chapters been expanded and improved upon; we have also included several new chapters to enhance your Athasian experience.

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