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Tuesday, March 31, 2009

A Gentlemen's Duel

Here is a great little animated short By Blur. It's called "A Gentlemen's Duel.
clipped from www.youtube.com
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From Games Information Blog

I thought this was very cool. I was checking my email today and got this great surprise my blog was used to as an example of "100 Pen and Paper Roleplaying Games You Should Play Before You Die" in fact it is the 1. Dungeons and Dragons. Thanks to Gamesinfodepot.com for using my blog.

Now shoo, go read the full list.

Games Information Blog

100 Pen and Paper Roleplaying Games You Should Play Before You Die

Pen and paper roleplaying games are now a small-ish hobby. But if you’re a fan of this type of recreation, there are a few pen and paper roleplaying games which might be considered essential. Here’s my list; check off the ones you’ve played, then give the rest a try.

  • 1. Dungeons & Dragons - The original game that started the pen and paper roleplaying hobby. Play any and every version of it that you can. Dungeons and Dragons is fun.
  • Fantasy Roleplaying Games

    All pen and paper roleplaying games are “fantasy roleplaying games”, but this particular subcategory refers to “fantasy” in terms of the more traditional sense of “sword & sorcery” type fantasy.


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    Monday, March 30, 2009

    Gaming Humor

    Here are some funny things that happen at the gaming table. These are all clipped from Wizards of the Coast, you can read more just follow the link.
    clipped from www.wizards.com

    It helps if you pronounce the hyphen

    From Jacob:

    DM: The marilith disarms you.
    PC: But I'm a monk. I'm not using any weapons.
    DM: My bad. Let me do this again... she dis-arms you.

    As Columbus writes "Spain" on the right edge of the paper…

    DM: The passageway ends. You can go left or right.
    David: Let's go left.
    Jacob: Wait. Let's go right.
    David: Why right?
    Jacob: Well, I just think that because we fought the trolls back in a room that was on the right, we should go right.
    David: [Incredulous] What?
    Jacob: I'm on the edge of the paper. If we go left, I'll run out of paper.
    David: OK, let's go right.

    Spelling counts

    From Bob:

    A player passed me a note to tell me that he was disguised as a "pheasant." He was extremely surprised when the bad guys entered the tavern to see his character in a bird costume, trying to be discreet.

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    Sunday, March 29, 2009

    Famous People Who Play Dungeons and Dragons

    Here is a small list of famous people who play Dungeons and Dragons, on the list Stephen Colbert, Vin Diesel, Wil Wheaton, Hulk Hogan, Seth Green. Here is an URL for a larger list

    Wil Wheaton is still Playing D&D
    clipped from thetorchonline.com


    Tim Duncan, Judi Dench, John McCain

  • Mike Meyers claimed to play D&D on Inside the Actor’s Studio.
  • Vin Diesel, a longtime player, wrote an introduction to the book Thirty Years of Adventure: Celebrating Dungeons and Dragons.
  • Judy Dench was reportedly introduced to the game by Vin Diesel.
  • Matthew Lillard has played (and apparently beat) kids for charity.
  • Basketball player Tim Duncan is a long-time player.
  • Robin Williams has played for charity, but admits to playing at home as well.
  • Ben Affleck and Matt Damon were introduced to the game by Kevin Smith.
  • Daryl Hannah supposedly plays (though I could find no coroberating evidence).
  • Jesse McCarthy and Lauren Graham have at least touched a D&D box.
  • Joss Whedon played D&D in college.
  • Stephen Colbert was a big player as a kid and still plays now.
  • Will Wheaton reportedly played on the set of Star Trek: The Next Generation (stop the presses!).
  • clipped from www.youtube.com

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    Thursday, March 26, 2009

    Freeport Shall Live In 4e

    (XRP) Expeditious Retreat Press has been given the right to publish the Freeport Companion which will be compatible for 4th edition Dungeons and Dragons.
    Expeditious Retreat Press Acquires the Rights to Produce the Freeport Companion compatible with the 4th Edition Dungeons & Dragons

    (Coshocton, OH; March 25, 2009) Expeditious Retreat Press has acquired the rights from Green Ronin Publishing, LLC to produce the Freeport Companion compatible with the 4th Edition of Dungeons & Dragons. The book will complement The Pirate’s Guide to Freeport, a systemless setting book published by Green Ronin in 2007, and make it easy for GMs to us e Freeport in their 4e campaigns.

    "We're excited about the opportunity to translate Freeport into the 4th Edition Dungeons & Dragons mechanics," noted Suzi Yee, XRP's project manager of the 4e Freeport Companion. “Freeport began as a d20 System setting,” added Green Ronin President Chris Pramas, “so it’s only natural to adapt it to the new edition and XRP is the perfect company for the job.”
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    The Obsidian Portal

    Now here is a site for you to gather all your story and campaign moments into a living journal. The Obsidian Portal allows you create a blog and a wiki of your Dungeons and Dragons game so the you may create a better story, take hold of your creations and have a better gaming experience.

    What is ObsidianPortal?

    Obsidian Portal allows you to create Dungeons and Dragons campaign websites and other tabletop role-playing games. Rather than trying to automate the playing of the game, Obsidian Portal provides tools to help facilitate the storytelling. Every campaign gets a shared blog/wiki to showcase their story, as well as integrated tools to help track NPCs, locations, treasure, and all the other minutae that makes up an RPG. Check out this video for more details.

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    Wednesday, March 25, 2009

    Penny Arcade

    I listened to the podcast episode of this today and it cracked me up so here's the strip. Click on the image to by a print. Long live Penny Arcade.
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    Latest Art Gallery from Wizards

    Visit Wizards of the Coast for the latest art gallery. There are some really cool picks should you subscribe to D&D Insider you can download them all and any future art released from Wizards.
    clipped from www.wizards.com
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    Monday, March 23, 2009

    A Small Excerpt From Arcane Power

    I was visiting Wizards of the Coast website today and taking a look at what coming out in the next products. I found the Unseen Servant and needed to share it, here at Dungeons and Dragons Shall Never Die. The Unseen Servant is one of the most useful rituals of the arcane set up camp, open doors are just a few things that the Unseen Servant ritual could be used for.

    What are some uses you can think of?

    For more on upcoming products follow the link below.

    If you know of any other gaming company's I can share here let me know by leaving a comment.
    clipped from www.wizards.com

    Unseen Servant

    Why bother with real servants when magical ones are so much more obedient?

    Level: 1
    Category: Creation
    Time: 10 minutes
    Duration: Until your next extended rest or until you dismiss the servant
    Key Skill: Arcana (no check)
    Component Cost: 20 gp, plus a focus worth at least 25 gp
    Market Price: 50 gp

    You conjure a Medium unseen servant of invisible force. It obeys your commands, moves at your speed, can lift up to 100 pounds, and performs basic functions and repetitive tasks, such as cleaning, making camp, and moving, holding, or carrying objects.

    An unseen servant never tires. It cannot move more than 20 squares from your space. It does not occupy any space and cannot attack or be attacked. Each unseen servant you currently control doubles the component cost to create the next.

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    Dungeons and Dragons Shall Never Die New Blog on Wordpress

    Hey everyone I am starting to use Wordpress for my blog I have found it to be more dynamic then Blogger tell me what you think. Visit www.dndsnd.wordpress.com

    Sunday, March 22, 2009

    What's Your Class?

    I Am A: True Neutral Human Druid/Ranger (3rd/3rd Level)


    Ability Scores:

    Strength-13

    Dexterity-16

    Constitution-16

    Intelligence-16

    Wisdom-16

    Charisma-14


    Alignment:
    True Neutral A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.


    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


    Primary Class:
    Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.


    Secondary Class:
    Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.


    Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

    The Boggle


    Boggle's are 3-foot tall, roughly humanoid creatures.

    Their rubbery skin varies in color from blackish-blue

    to dark gray. Boggles have large bulbous heads and

    the rest of their body parts are disproportionate and

    vary from individual to individual (arms of different

    lengths, spindly legs, etc).

    Boggle Skulk
    Level 2 Lurker
    Small Aberrant Humanoid
    XP 125
    Initiative +8 Senses Perception +10; darkvision
    HP 29; Bloodied 14
    AC 16; Fortitude 13, Reflex 15, Will 13
    Resist fire 5
    Speed 6, climb 6 (spider climb)
    Claw (standard; at-will)
    +7 vs AC; 1d4+ 3 damage
    Elongated Rake (standard; recharge 4,5,6)
    Reach 2; +7 vs AC; 2d4 + 3 damage Stretching it's limbs the Boggle rakes flesh
    Oily Secretion (minor; encounter) * Oil
    Close burst 1; +3 vs Reflex; Targets are knocked prone, oil does not effect Boggle and oil is not flamable.
    Slippery * Oil
    The Boggle gains a +2 racial bonus to all rolls to escape a grab, and to saving throws against immobilization and restraint.
    Combat Advantage
    The Boggle skulk deals an extra 1d6 damage on melee and ranged attacks against any target it has combat advantage against.
    Dimension Door (standard; encounter) * Teleportation
    Teleport 10 squares. The Boggle Skulk cannot take other creatures with it.
    Alignment: Unaligned
    Skills: Alertness +2 to perception ; Stealth +6
    Str 13 (+2) Dex 17 (+4) Wis 12 (+2)
    Con 11 (+1) Int 7 (-1) Cha 8 (0)

    Boggle Skulk Tactics

    Though low on Intelligence the boggle has a variety of

    ways they attack. Boggles often cling to the ceiling

    and drop on their opponents as they pass underneath

    them.

    1st Edition AD&D

    For anyone who is my age. You remember the 1st Edition Dungeons and Dragons fondly and like to play what you remember growing up with. If you are someone new or have been playing for the last 10 years and only know 3.0, 3.5 or 4e Dungeons and Dragons, then this may be a treat for you.

    Dragonsfoot.org is an old school Dungeons and Dragons site dedicated to the 1st Edition gaming system. All the material they provide is free. However I suggest if you use their products give them a kind donation for what they have worked hard at for our gaming pleasure.
    clipped from www.dragonsfoot.org

    Welcome
    to the home of 1st Edition AD&D!

    Welcome to Dragonsfoot, the home of First Edition Advanced
    Dungeons & Dragons!
    Here at Dragonsfoot you will find more free, quality
    and original First Edition AD&D resources than anywhere
    else on the net. Available here are new Adventure Modules,
    Gaming Worlds, Character Classes, New Monsters, Articles
    and much more.


    If conversation about your favourite roleplay games
    are more your scene, then take a trip to our forums
    at www.dragonsfoot.org/forums,
    here you will find the distinctively friendly Dragonsfoot
    atmosphere where lively and informative chatting and
    sharing of ideas occur.



    We have more first edition materials in production and
    they will be available online as soon as they are ready.
    So remember! Dragonsfoot is THE home for the
    BEST First Edition AD&D resources.


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    Saturday, March 21, 2009

    Stephen King's "IT" Remake

    I read this little snippet at Geektyrant.com, It made me giddy. I am excited that this movie will be remade, I did like the original TV version of "IT" but the conclusion always left a hollow feeling in my soul, it was not as fulfilling as the ending of the book "IT". But comparing a book to a movie usually leaves sore spots for everyone involved. I will leave you with HELL YEAH FOR THE "IT" REMAKE.
    clipped from www.geektyrant.com
    <br/><a href=View Raw Image" />

    I absolutely loved the original version of this TV movie when I was growing up. I liked the first half better than I liked the second half, but regardless it scarred the hell out of me and I couldn’t help but watch it over and over again on the VHS copy I made from the TV movie. I actually just picked up the flick on DVD. The book ‘IT’ which was published in 1986 was amazing as well! I didn’t read it until way down the road but the book was way more crazy, and way more intense, like all Stephen King books are.

    The new ‘IT’ film is being developed by Lin Pictures and Vertigo Entertainment. This movie will be a fresh take adapted from Stephen Kings original novel and not the 90’s four hour TV horror fest.  Writing the script is a guy named Dave Kajganich who is also writing the upcoming ‘Pet Semetary’ remake… What! Yeah that’s gonna be a tough act to follow.

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    Friday, March 20, 2009

    Player's Hanbook 2


    Hey download your copy of the Player's Handbook 2 here today. $34.95 $24.47

    Spellfury

    Spellfury quite a nice little home brew movie short the special effect are quite good for a low budget film of this nature. The of the dialect in the short not so bad either and the reference's of the movie are quite funny. Give it a watch and the let the Spellfury crew know what you think at Spellfury.com

    Wednesday, March 18, 2009

    The Mimic


    Mimic's go way back to the first edition of Dungeons and Dragons. The first Illustration of the Mimic, was that of it's iconic shape an unassuming chest. I personally think this Mimic version may be a little over powered. It is a good start though.
    clipped from www.dandwiki.com
    Mimic
    Level 7 Elite Lurker
    Large Aberrant Beast (Shapechanger)
    XP 600
    Initiative +8
    Senses Perception +11, all-around vision, darkvision
    HP 130; Bloodied 65
    AC 23; Fortitude 25, Reflex 24, Will 22
    Immune: Acid
    Saving Throws +2
    Speed 2
    Action Points 1
    Image:BasicMelee.JPG Pseudopods (Standard; at-will)
    +12 vs. AC; 2d8+5 damage, and the target is grabbed (until escapes). Checks made to escape the this grab take a −5 penalty.
    Image:Melee.JPG Multiple Pseudopods (Standard; at-will)
    The mimic can make 2 attacks per round with it's pseudopods. It can form up to 8 pseudopods at one time from it's body.
    Image:Melee.JPG Crush (Free, grabbed targets only; at-will)
    Each round the mimic holds it's grabbed prey it automatically causes 15 points of damage.
    Image:Melee.JPG Snapping Maw (Immediate reaction, when missed by a melee attack; at-will)
    +12 vs. AC; 2d6+5 damage.
    Adhesive

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    Sunday, March 15, 2009

    Wednesday, March 11, 2009

    Coming Soon to Comedy Central: Krod Mandoon

    Final you can take a fantasy T.V. series, serious , Krod Mandoon will change the face of fantasy shows on T.V. a true fantasy epic full of drama and no silly fluff. (Not true the person who wrote this is a flaming idiot.)

    Monday, March 9, 2009

    Fear of Girls

    This is such a funny video and so over the top.

    Sunday, March 8, 2009

    Dungeon Delve and Open Grave





    The latest releases from Wizards is Dungeon Delve and Open Grave, Delve into the dungeons below and bring the undead to life on your gaming table. These are my favorite title's from the 4e Dungeons and Dragons collection.

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