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Dungeons and Dragons Shall Never Die!
Friday, November 27, 2009
Shareapic a Fun Way to Share Your Pictures
Thursday, April 30, 2009
Top Follow Friday Rank 9 Wow!
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Friday, April 24, 2009
For Vin
Saturday, April 4, 2009
Welcome to the Fools Grove
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Tuesday, March 31, 2009
A Gentlemen's Duel
From Games Information Blog
Now shoo, go read the full list.
Fantasy Roleplaying Games
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Monday, March 30, 2009
Gaming Humor
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Sunday, March 29, 2009
Famous People Who Play Dungeons and Dragons
Wil Wheaton is still Playing D&D
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Thursday, March 26, 2009
Freeport Shall Live In 4e
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The Obsidian Portal
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Wednesday, March 25, 2009
Penny Arcade
Latest Art Gallery from Wizards
Monday, March 23, 2009
A Small Excerpt From Arcane Power
What are some uses you can think of?
For more on upcoming products follow the link below.
If you know of any other gaming company's I can share here let me know by leaving a comment.
Why bother with real servants when magical ones are so much more obedient?
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Dungeons and Dragons Shall Never Die New Blog on Wordpress
Sunday, March 22, 2009
What's Your Class?
Ability Scores:
Strength-13
Dexterity-16
Constitution-16
Intelligence-16
Wisdom-16
Charisma-14
Alignment:
True Neutral A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.
Secondary Class:
Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.
Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)
Feature your best pic on the Shareapic home page in December 2009!






















