Wednesday, March 18, 2009

The Mimic

Mimic's go way back to the first edition of Dungeons and Dragons. The first Illustration of the Mimic, was that of it's iconic shape an unassuming chest. I personally think this Mimic version may be a little over powered. It is a good start though.
clipped from
Level 7 Elite Lurker
Large Aberrant Beast (Shapechanger)
XP 600
Initiative +8
Senses Perception +11, all-around vision, darkvision
HP 130; Bloodied 65
AC 23; Fortitude 25, Reflex 24, Will 22
Immune: Acid
Saving Throws +2
Speed 2
Action Points 1
Image:BasicMelee.JPG Pseudopods (Standard; at-will)
+12 vs. AC; 2d8+5 damage, and the target is grabbed (until escapes). Checks made to escape the this grab take a −5 penalty.
Image:Melee.JPG Multiple Pseudopods (Standard; at-will)
The mimic can make 2 attacks per round with it's pseudopods. It can form up to 8 pseudopods at one time from it's body.
Image:Melee.JPG Crush (Free, grabbed targets only; at-will)
Each round the mimic holds it's grabbed prey it automatically causes 15 points of damage.
Image:Melee.JPG Snapping Maw (Immediate reaction, when missed by a melee attack; at-will)
+12 vs. AC; 2d6+5 damage.

blog it

No comments:


Your Ad Here